AI Insights · Timothy · October 2021
Top 5 Golf Games in Australia Q3 2021
In Q3 2021, the top 5 golf games in Australia showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals detailed insights.
In Q3 2021, the top 5 golf games in Australia demonstrated diverse performance trends across weekly downloads, revenue, and active users, as reported by Sensor Tower. Below is a detailed breakdown of each app's performance.
Golf Clash - Golfing Simulator from Electronic Arts saw a fluctuating revenue trend, peaking at approximately $64K in the week of August 30. Weekly downloads ranged from around 865 to 1.2K, showing a slight decline overall. Active users remained relatively stable, starting at about 15K and ending the quarter at around 13.2K.
Golf Rival - Multiplayer Game by Zynga Inc. experienced varied weekly revenue, with a peak of about $24K in the week of August 23. Downloads showed a downward trend from 2.6K to approximately 1.6K by the end of the quarter. Active users also saw a decline from 8.9K to roughly 7.1K.
Ultimate Golf! from Miniclip.com showed a notable revenue increase, peaking at around $16.8K in the week of July 26. Downloads remained relatively steady, averaging around 2K per week. Active users saw a decline from approximately 19.3K to 13.8K over the quarter.
WGT Golf by WGT had a stable revenue performance, peaking at about $7.1K in the week of July 19. Weekly downloads showed a significant drop from 1.8K to around 747 by the end of September. Active users decreased steadily from 6K to approximately 4.4K.
Lastly, Golf Battle from Miniclip.com saw its highest revenue of around $5.2K in the week of July 19. Weekly downloads fluctuated, peaking at approximately 4.2K in the week of August 9. Active users showed minor fluctuations, maintaining an average of around 18K, with a peak of 19.5K in the last week of September.
These insights are based on data from Sensor Tower, where more detailed analysis can be found.